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Day of Defeat: Source review

Day of Defeat receives some reinforcements from the Source engine. Does it still impress?

Counter-Strike, Day of Defeat and Natural Selection. Three games that started off as amateur mods and that, under Valve's watchful gaze, became classic titles in their own right. Talk about value for money - never has one game been blessed with such support from it’s community.

Day of Defeat the second game in this holy trinity of Half-Life mods to receive the Source treatment. Like Counter-Strike, DoD’s mix of realism and arcade accessibility earned it widespread popularity among online shooter fans. It also managed to capture an authentic WWII atmosphere through polished level design and great attention to detail.

Shrapnel Sharp


With the added power of Source, DoD looks superb, but that wasn’t always the case. When early footage of DoD: Source surfaced earlier in the year it looked distinctly under-whelming: a half-hearted port from a company that isn't known for doing things by halves.

Thank goodness then Valve saw the light and remodelled the levels from scratch. The amount of effort that has been put into each map is immense. Tiny, almost incidental, details fill every corner of a map turning them into miniature World War II battlegrounds. If you added grainy black and white filter it would be like watching a history channel documentary.

Light up, light up


Speaking of seeing the light, this is the first of Valve's releases to use its new fangled High Dynamic Range lighting. To be honest it’s been rather hard to get excited about this new development, but beyond the boring techno-babble HDR is actually a very welcome addition.

In layman’s terms HDR is used to simulate the way that light affects the eye. So, for example, when you move from a dark passageway into the sunlight it takes a few moments for your virtual eyes to adjust to change. At first this seems a little odd, perhaps even jarring. However once you get used to it, you’ll never want to go back to plain-old dull lighting, which now looks artificial in comparison. HDR is another important step towards photo-realism.

Combined with the intricate map work and impressively modelled characters, comparing DoD: Source’s graphics to its older parent is like comparing Saving Private Ryan’s visual authenticity to All Quiet on the Western Front. Forget Battlefield’s cartoonish violence - this is online combat at its most visceral. Bodies crunch against walls from the force of an explosion, glass splinters and shatters and machinegun fire mangles soldiers and scenery.

War is hell (on your speakers)

The on screen carnage is complemented by a cacophony of fearsome audio effects. The weapons sound incredibly authentic, while some of the bigger bangs will threaten to send your subwoofer through the floor. What’s more the sound design makes for a more immersive battlefield– the faint sound of machinegun fire tat- tattering from around the corner gives way to screeching bullets as you frantic dash to cover.

Bullet in the head


Open ground is not somewhere you want to be for to long in DoD. When a single shot can take you out you’ll want to keep your head down as long as possible, using every nook and cranny of the map to keep out of sight and up the ante on your opponents. The detailed level design means there are plenty of places to find cover in or use as a vantage point. This can result in some players camping above and beyond the call of duty (forgive the pun) - which makes it all the more satisfying when a well-placed grenade takes out a machinegun nest or you sneak up behind a sniper to spadeface them with a shovel.

Sometimes a fortune favours the brave approach is required to succeed and win a round, either through a concerted push from the team, or some behind enemy lines solo sneakery. A lot of rounds will have the two teams to-ing and fro-ing, attacking and counter-attacking, across the map. Some will be vicious standoffs, with neither team able to make headway until someone pulls off a couple of good shots takes out a defensive position, opening the floodgates for a full assault.

Let’s work together


Like any online shooter, the experience depends on who you’re playing with, but nothing beats working in tandem with a few team mates to secure a victory.

However, with no Battlefield 2 style commander mode there’s often no one to marshal the mayhem in DoD. Instead, the relatively small size of the maps encourages players to constantly push in towards their opponents. While this keeps play fast and, indeed, furious, a few more choke points here and there would have opened up these battlegrounds to allow for greater improvisation. Although Source has brought some welcome visual pyrotechnics to DoD, it has not broadened the scale of conflict. These are brutal battles to Battlefields expansive wars.

Good things, small package


Disappointingly, only four maps have been ported over to Source so far. While a great job has been made on them, server map lists inevitably become a bit repetitive. Still as Valve have shown with CS:Source it’s only matter of time before more levels are added – we’ve already been promised Argentan in a few weeks time.

We can also expect some brand new locations; Source has the potential to recreate some famous WWII battles in grand style. What about some Eastern Front action?

DoD:Source looks destined for great things. Valves insistence on quality over quantity has paid off – this is a small but perfectly polished package. DoD has landed on the next-gen beaches and is geared up for a full assault to gain the online shooter crown. And with Valve's resources behind it it’s going to put up one hell of a fight.

Uberscore  
Rating 
Graphics:
WWII x Source x HDR = lush.
10 Durability:
With only a handful of maps many will fell short changed. But there’s plenty more to come.
6
Sound:
Fearsome, frightening and authentic.
9 Gameplay:
Tense, exhilarating and occasionally frustrating – but essentially the same as last time round.
8
Overall rating: 8
Click here to see how we rate.
System requirements:

Publisher:

Developer:
Valve
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References to other articles 
 Free Day of Defeat weekend
Steam account holders can play the WW2 first-person shooter Day of Defeat for free this weekend.
 Free Day of Defeat weekend
Valve is offering you a chance to play Day of Defeat: Source this weekend for free.
 New Day of Defeat Map
Valve has updated Steam with a couple of updates.

Related downloads 
 Day of Defeat: Source - Mappack
2 new maps for Day of Defeat: Source.
 Day Of Defeat: Source - High Resolution Axis Skin
Do the axis in Day of Defeat need a little facelift?
 Day of Defeat Source videos
This is the first footage from Day of Defeat: Source.

Comments 
#1 - 17/11-2005 @ 11:53 : WolfWooD
10 in Graphics ? isent that over doing it. It looks kinda ugly if you ask me, didnt use the source to the max.
Carpe Diem..
#2 - 18/11-2005 @ 15:51 : ChuxFM
Dont listen to that kid...DODS is a great game and the graphics are great with some cool lighting improvements. This isnt just a lousy source overhaul, valve have improved the game very much and the gameplay is fun easy to get the grasp of. 9/10 from me......
still isnt as good as cs tho :P
[CUFL]
#3 - 19/11-2005 @ 13:34 : Pvt. Collins
The screenies are decieving. they are from the Beta stage, and the new maps and models and HUD are much more perfected.
BTW. HDR-Lightning owns the world
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