Sci-fi author working with EA
Cyberpunk novelist Richard Morgan has been working as a consultant on three games for Electronic Arts.
Morgan, the author of hit sci-fi novel Altered Carbon, doesn't name the three projects he has been working on in
his blog post.
Now, without breaking any Non-Disclosure Agreements, I can cautiously reveal that I've been pulled in to consult on three separate games, have spent more time on airplanes and in overseas hotels during the last year than in my entire previous life, and have hit one of the steeper learning curves of my creative existence. Gaming turns out not only to be exactly as fascinating a medium as you'd expect, it's also a very young industry and its norms have yet to be fully formed. So while it shares some characteristics with the movie world, gaming has yet to produce its version of Story guru Robert McKee or the cut-and-dried writing formula requirements that have strangled so much creativity in places like Hollywood.
What you can put into a big budget game is still very much up for grabs, and what's more, with the breakneck pace of technological development backing the field, it's constantly changing as well. One producer I'm working with at the moment likens what we're doing to working in Hollywood circa 1920, when everyone was still working out what you could do with this wild, new medium called film; the only difference is that the rate of evolution in technique for video games is running at about a dozen times the speed it ever did for film. The field is open, the potential huge and, in story terms, only just beginning to be properly tapped
No games are mentioned, but trips to Germany have us pondering involvement with CryTek and possibly that studio's Starbreeze connection. A Crysis sequel is an obvious guess, but Starbreeze has been tipped to be the team that will reboot the Syndicate franchise. Syndicate was classic cyberpunk and right up Morgan's alley. We can but hope.
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