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World Racing 2 review

How successful is this sequel to one of the most underrated PC racers?

I wracked up silly hours with the Xbox and PC versions of World Racing. The Synetic racer is a gem of a game, a game that all too few people have played. Sure, the PlayStation 2 and GameCube versions were rubbish, but on Xbox and PC it was a thrilling game.

What made it so great? For me the main attraction was the road system. There were some six areas in the game criss-crossed with roads and interesting features. And when playing in freeride mode instead of on set race courses, you could explore and find fascinating details such as the ski-jump in the Alpine section.

The other appealing aspect of the game was the physics engine, which could be scaled from an arcade pleasing level to something for physics students. It meant you could play the game any way you liked. So a sequel that plays to these strengths is bound to be great, isn't it?

Klunky


It doesn't quite work out this way, and although better than the Xbox version, I felt a definite sense of disappointment with this sequel. Take the freeride mode for example. In the original game you could mess around with this right away, learning to control the cars and exploring the huge maps. Not so this time, instead you have to earn some credits before you can head off into the hills to enjoy yourself.

See the real problem with World Racing 2 isn't about any of the technical aspects of the game, the real problem is that it feels limiting and claustrophobic compared to the original game, in fact you'd be forgiven for thinking that World Racing was the sequel to this game.

At least there's plenty of content, with more than 120 mission races in career mode and over 90 cars from 17 manufacturers. It's an odd eclectic bunch of cars too. You're not going to be driving Ferraris in this game, but then at least it's not limited to vehicles from Mercedes-Benz as in the first game.

Off the Menu


I remember many people who played the first game being bewildered by the game's ugly and confusing menu system. This time around Synetic has put the effort in and come up with a different ugly and confusing menu system for the sequel. This clunky system is used to navigate the career mode. This mode came as something of a shock to me due to the first license tests that open it up, specifically the third test. It took me ages to complete the simple time trial despite playing the first game to death. The difficulty curve seems screwed in the game, with some tasks just being the wrong side of being too tough, even for veterans of the first game. And there are fewer options for fine-tuning your experience and difficulty this time around, which doesn't help.

But despite the mess of the game's structure, it's quite a lot of fun once you get out onto the open road. The physics, based we're told on 200 paramenters, feel pretty damn good. Getting various controllers to work can be fiddly, but once set up the actual feel of the cars on the road is good.

View to a Kill


However for me the real letdown in the game is the choice of view angels you can use while racing. The original game had wonderful cockpit views, the kind perfected recently in Project Gotham Racing 3. World Racing 2 has ditched these and instead we have a selection of views, none of which I found particularly good. The bonnet cam is my most natural choice without a cockpit view, but the view angle arc makes it seem like you're playing through a fish-eye lense, so bonnets seem ridiculously long.

Another beef is the choice of locations for racing. They just don't seem as interesting as those from the first game. Take World Racing's Alpine course for example, it provided so much variety and visual splendour. There's nothing this good in World Racing 2. Yes the actual graphics engine is vastly improved and you will be impressed with the high level of detail and speed with which the images are thrown around. But the best engine in the world is of no use if the art direction is not up to scratch and it does feel sadly lacking here in World Racing 2.

Oops


So there we have it, I'm pretty disappointment with this sequel. I think if you can find a driving view that suits you, then you will get a lot more out of the game than I did. But I found World Racing 2 a huge letdown having been looking forward to this sequel for so long. I expected it to be a step forward, not seem like a step back. Yes we've more cars and more graphical splendour, but it feels like a smaller game due to the lack of freedom compared to the original. It's by no means a poor game, there's plenty of fun to be had, it's just really not up to the standard of games such as Project Gotham Racing 3.

Uberscore  
Rating 
Graphics:
Detailed and smooth, just lacking in design.
7 Durability:
Lots to see and do, plus mulitplayer action.
8
Sound:
Terrible music but some good environmental sounds.
6 Gameplay:
Hasn't really progressed.
7
Overall rating: 7
Click here to see how we rate.
System requirements:

Publisher:

Developer:
link to pegi.info 
link to pegi.info
References to other articles 
 World Racing 2 site live
You can download new cars and upgrades for World Racing 2 now the official site is live.
 World Racing 2 review
Synetic's Xbox racer returns, will its massive open landscapes offer driving perfection?
 World Racing 2 screens
Several screens of Kockenheimring to celebrate the circuit's inclusion in the game...

Related downloads 
 World Racing 2 demo
Are you ready to race around the World?

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